Core Controls
Every engine is built from the same set of controls. Learn them once and they work everywhere — only the vocabulary changes between modes.
Main Input
The one thing your image is about. Name it plainly, not poetically.
The main input line names the subject of your prompt — the car, the garment, the building, the object. It sits at the top of the prompt and anchors everything else.
The clearer and shorter your subject, the more predictable the rest of the prompt behaves. Long, adjective-heavy inputs fight the presets and Logic Gate.
Write like a caption, not a brief. `matte black hatchback` beats `an aggressive, moody, futuristic performance hatchback`. Let the controls add the flavour.
Presets
Tested starting points. Load one, then change it — don't ship it as-is.
Presets are hand-tuned prompt starting points for common jobs. Loading one populates your subject, style, materials, scene and parameters in one click.
You get a working prompt immediately, but everyone else who loads the same preset gets the same base. It's a launch pad, not a final result.
Load the closest preset, then change two or three things — subject, Logic Gate, or materials — before you copy the prompt. That's how you get something that's yours.
The Logic Gate
The biggest lever in the app. It sets the whole flavour of the result.
The Logic Gate injects a whole body of design language into your prompt, not just a word. Each engine has its own — Design House in AUTO, Fashion House in FASHION, Architect or Style in ARCH, Material Influence in CMF, Animation Studio in ANIME, and so on. Picking one tells the model which world your subject lives in.
Changing the Logic Gate will change more about the output than swapping your subject. The same 'coupé' looks completely different under two different Design Houses.
Set the Logic Gate first, before you touch anything else. Then choose materials and style around it, so the whole prompt speaks the same language.
Art Style
50+ curated looks that also auto-tune your parameters and negatives.
Art Style picks the visual treatment — cinematic still, blueprint, editorial photo, concept sketch, and dozens more. Each one also nudges your Midjourney parameters and negatives so the style actually renders the way it reads.
You'll see values in the parameter deck change when you switch styles. That's intentional — the style knows what it needs.
Pick the style before fine-tuning parameters by hand. Otherwise your careful tweaks get overwritten the moment you change the look.
Materials
The surface story — paint, fabric, cladding, or finish, depending on engine.
Materials describe what the subject is made of and how it catches light. In AUTO it's paint and trim, in FASHION it's fabric and hardware, in ARCH it's cladding and glazing, in CMF it's the whole colour-material-finish story.
Materials tend to survive prompt tweaks better than adjectives do. Once you pick 'brushed aluminium' or 'wet asphalt' the model tends to hold onto it.
Use materials to fix things adjectives can't. If a result looks plasticky, don't add more adjectives — change the material.
The Manifest
Five switches deciding which parts of the prompt get built at all.
The Manifest has five switches — Subject, Style, Details, Scene and Camera. Each one turns a whole section of the prompt on or off. When a switch is off, that section isn't just shortened, it's removed.
Turning Scene off gives you a clean studio-style prompt. Turning Camera off lets the model choose its own framing. Turning Details off produces a much shorter, looser prompt.
When a prompt feels overcooked, don't rewrite it — start turning Manifest switches off. You'll find out fast which section was doing the damage.
Segments
Your prompt in labelled pieces — style, scene, camera, finish.
The prompt display breaks your prompt into labelled segments so you can see what each part is doing. Segments correspond loosely to the Manifest switches — Style, Details, Scene, Camera and Finish.
Every segment is editable and inspectable. You can read the prompt as a paragraph or scan it as parts.
When something feels off, read the segments one at a time and ask which one is fighting the others. Usually it's one, not all of them.
Segment Lock
Freeze the parts you like so a re-roll can't touch them.
Locking a segment tells the app to leave it alone during re-rolls and AI refinements. Locked segments are preserved word-for-word.
You keep the parts you like and only regenerate the parts you don't. Nothing you've locked will be rewritten.
Lock aggressively. As soon as a segment reads well, lock it — even if the rest is still rough. It's much easier to iterate on three unlocked segments than to protect nine good ones by hand.
Re-roll
Regenerate only the unlocked parts of your prompt.
Re-roll rebuilds the parts of your prompt that aren't locked, using the current Logic Gate, presets and style. Locked segments stay put.
Each re-roll gives you a fresh variation of the unlocked parts, without touching what you've already committed to.
Lock the segments you love and re-roll only the rest. This is what turns a slot machine into a tool.
Refine — Expand
Grow a thin idea into a full, detailed prompt.
Expand takes a short or under-specified prompt and grows it — adding scene, camera, lighting and finish detail in the current engine's voice.
Your prompt gets noticeably longer and more specific. The subject stays put; the world around it fills in.
Use Expand when your prompt reads like a note to yourself. If you already have a full paragraph, Expand will bloat it — reach for Distill instead.
Refine — Distill
Cut a bloated prompt down to only the words doing work.
Distill trims your prompt down — removing adjectives that don't earn their place, deduplicating ideas, and tightening phrasing.
Your prompt gets shorter and sharper. The intent is preserved; the padding is gone.
Run Distill after a few rounds of tweaking. Prompts silently accumulate cruft as you edit them, and Distill is the fastest way to clear it.
Refine — Balanced
Tidy and tighten without changing the length much.
Balanced smooths the prompt in place — reordering, harmonising phrasing and fixing tone — without growing or cutting it significantly.
Your prompt reads more like it was written by one hand instead of five. Length stays close to where it started.
Use Balanced as a final pass before you ship, once you've stopped adding and removing ideas and just want the wording to sit right.
Seed
Lock the random starting point so a look is reproducible — and re-roll from it.
A seed is the number that fixes the model's random starting point. Set a seed and the same prompt produces the same image; change the seed and you get a fresh variation from the same recipe. It's the third piece of reproducibility alongside Segment Lock and Re-roll.
With a seed set, re-rolling changes only what you've unlocked; with no seed, every generation is a new roll.
Find a composition you like, lock its seed, then vary one control at a time. It turns a slot machine into a repeatable process.