The Engines
An engine is a mode tuned for one kind of work. They all share the same controls — what changes is the vocabulary, the presets, and what the Logic Gate knows about. Pick the engine that matches your subject and the app does the rest of the translating.
AUTO
AUTO_CRAFT_Σ8Exterior vehicle design. The deepest engine in the app — start here.
AUTO is the exterior vehicle engine — bodywork, stance, surfacing, wheels and lighting signature. It's the most heavily tuned mode in the app, with the widest set of presets, materials and camera behaviours.
Setting the Design House Logic Gate carries a whole brand's design language into the prompt — surface treatment, proportion cues and lighting philosophy — not just a name.
Start here to learn the app. Once AUTO makes sense, every other engine is a variation of the same shape.
AUTO-INT
AUTO_INT_SYSVehicle interiors — cabins, seats, dashboards, trim and light.
AUTO-INT is the interior counterpart to AUTO. It frames the camera inside the vehicle and speaks the vocabulary of seat architecture, dashboard layout, screen treatment, trim materials and cabin lighting.
The Interior DNA Logic Gate keeps trim, screen language and seat construction consistent with a chosen brand or era, without you having to describe each part.
Reach for this any time the shot is from inside the car. Trying to do it in AUTO will fight you every render.
CHARACTER
CHAR_LABS_V1People and creatures rendered in a chosen artist's visual language.
CHARACTER builds prompts around a person or creature — wardrobe, physicality, expression and lighting — then filters the whole thing through a chosen artist's visual language via the Logic Gate.
The Artistic Influence Logic Gate does the heavy lifting for style. You describe who the character is; the gate decides how they're drawn.
Keep your subject description grounded and physical. The style comes from the Logic Gate, not from adjectives in the main input.
ANIME
ANIME_MATRIX_V1Anime and animation, tuned by studio rather than by generic style words.
ANIME is a character engine tuned specifically for animation. The Animation Studio Logic Gate carries a specific studio's line weight, palette, shading approach and effects vocabulary into the prompt.
Results feel like they came from a particular studio rather than from a generic 'anime' bucket. The differences between studios are visible and intentional.
Pick the studio first and let it drive the style. It's much more specific than any adjective you could type.
FASHION
FASHION_ENGINE_V1Garments, styling and editorial fashion imagery.
FASHION builds editorial fashion prompts — model, garment construction, fabric, styling and set. The Fashion House Logic Gate defines the design vocabulary the clothing is drawn from.
The garment story comes from a combination of materials, styling and the Fashion House rather than from you naming a specific outfit. That's what keeps results looking editorial instead of costumey.
Put a model archetype in the main input and let the rest of the controls dress them. That's how the engine is designed to work.
CONCEPT
CONCEPT_CORE_V1Hard-surface concept design — mechs, craft, industrial machinery.
CONCEPT is the hard-surface engine — mechs, vehicles, drones, industrial machines. The Manufacturing Faction Logic Gate gives everything a coherent hull language, panelling logic and wear pattern.
With a faction set, panel breaks, greebles and surface wear all sit inside one design world instead of feeling assembled from stock parts.
Treat the Manufacturing Faction as required, not optional. It's what separates a concept design from a pile of hard-surface adjectives.
CMF
CMF_DESIGN_OSColour, material and finish studies — the material specialist engine.
CMF is the material specialist. You name a part or product and the engine builds a prompt centred on colour, material and finish decisions rather than on hero composition. On Architect and above it can also produce a full Spec Sheet — materials, colours, processes, finishes, a sustainability score and a manufacturing feasibility read.
Prompts feel less like a photoshoot and more like a design study. The value shows up in the surface story — how something is made, not just how it's lit.
Use CMF when the surface decisions matter more than the shot. Then take those decisions into another engine if you need the hero image.
ARCH
ARCH_VIS_OSArchitectural exteriors — form, massing, cladding and site.
ARCH is the exterior architecture engine — building type, massing, cladding, glazing and site context. The Logic Gate can be an individual architect or a broader style, and the whole design language follows from it.
Setting an architect as the gate pulls in that architect's whole vocabulary — proportion, material palette and site attitude — not just a surface resemblance.
Keep the main input to a building type. Let the Logic Gate carry the design personality.
ARCH-INT
INTERIOR_OS_V1Interior spaces — rooms, materials, furniture and daylight.
ARCH-INT is the interior spaces engine — rooms, surface materials, furniture, and the quality and direction of daylight. The Interior Designer Logic Gate gives the room a consistent voice.
Furniture, materials and light all read as chosen by the same hand instead of a random collection of nice objects.
Use ARCH-INT any time the camera is inside a building. Like AUTO vs AUTO-INT, the right engine keeps the camera in the right place.
POSTER
FLUX_POSTER_Σ9Graphic posters with real layout, typography and hierarchy.
POSTER builds graphic prompts — headline, subtext, palette, typographic hierarchy and layout logic. The Poster Theme Logic Gate sets the overall design register. The deeper Sigma Poster Forge — recipes, density, layout character and typography zones — lives inside the Inner Atelier for Architect tier and above.
The output is a layout brief with real hierarchy, not a decorated painting. Type placement and readable structure are first-class.
Fill in the poster text fields yourself and treat any rendered type as intent, not final copy. That's how you get a poster that could actually be produced.
DIRECTOR
DIRECTOR_SUITEFull manual control — fifteen cinematic fields, nothing auto-filled.
DIRECTOR is the fully manual engine. Instead of a Logic Gate that fills things in for you, you get fifteen cinematic fields — shot type, subject, brand, era, environment, lighting, camera, composition, action, film look, weather, style, artist, surfacing and colour — and you set every one yourself.
Nothing is auto-filled. What you set is what you get. That's the whole point of the mode.
The Director is now polymorphic — Automotive, Fashion, Character and Mecha. See the Director Console chapter for each mode's vocabulary.
FLASH
FLASH_RENDER_SYSGenerate images inside the app instead of copying out to another tool.
FLASH is the in-app renderer — it takes a finished prompt and generates images without leaving the workstation. Resolutions run 512px, 1K, 2K and 4K; layouts include standard, storyboard, character sheet and multi-view. The higher resolutions are Architect tier and above.
You can keep the whole loop inside the app when you don't need Midjourney or another external model in the mix.
Iterate at 512px or 1K until the composition is settled, then push to 2K or 4K once you're happy. Rendering big before the composition is right is the fastest way to burn credits.