Playbooks
Six complete jobs, start to finish. Each one chains the engines and controls from the earlier chapters into a real result. Follow one end to end and the rest of the app will make sense.
Concept Car — Sketch to Hero Render
Take a loose car idea to a locked, repeatable hero shot.
- Open AUTO. Put a plain description of the car in the main input — one line, no adjectives you can't defend.
- Set the Design House Logic Gate. That's the single biggest lever for the whole look.
- Load the closest preset, then swap out the materials to match the story you want to tell.
- Re-roll a few times with everything unlocked until one composition feels close.
- Lock the segments you like — usually Style, Materials and Camera.
- Refine the remaining segments only. Re-roll until each one earns its place.
- Hand the prompt to the Inner Atelier if you want a second opinion on stance, surfacing or lighting before shipping.
- Copy the final prompt to Midjourney at your chosen aspect ratio and render.
A hero exterior car render you can rebuild any time, because the prompt segments are locked.
Half an hour if you know what you want; longer if you're exploring. A handful of AI actions if you use the Atelier, otherwise most of it is free.
Lock segments the moment you find a composition that works. Everything after that becomes a controlled edit instead of a fresh roll of the dice.
Fashion Lookbook — A Consistent Seven-Shot Sequence
Seven shots that look like one shoot, not seven strangers.
- Open FASHION. Set a model archetype in the main input and a Fashion House as the Logic Gate.
- Build the first shot fully — garment, materials, styling, lighting, camera. This is your anchor.
- Lock the style, wardrobe and lighting segments on the anchor shot so the model, wardrobe and set stay consistent.
- Lock the Style, Materials and Lighting segments. Everything from here changes only framing and action.
- For the next six shots, change only the pose, framing, or camera segment. Nothing else.
- Use Lumen's Create 7-Shot Story inside the Inner Atelier for a shortcut — it generates the six variations off your anchor for you.
- Review the sequence together, not shot by shot. If one feels off, it's usually the pose, not the character.
A seven-shot editorial sequence that hangs together as a single lookbook.
About an hour end to end. Lumen adds a handful of AI actions; doing it by hand adds none.
Lock the style and lighting segments before you make any variation. That's the whole trick — consistency comes from what you don't change.
Product CMF — Material Study with a Spec Sheet
Explore real material options and export a spec sheet you can hand over.
- Open CMF. Name the part or product in the main input — no adjectives, just the thing.
- Set the Material Influence Logic Gate. Choose the design world the materials should come from.
- Generate a first pass and read the surface story, not the composition. That's what CMF is for.
- Swap materials one at a time. Compare pairs — leather vs technical textile, matte vs satin — rather than freestyling.
- When a combination reads right, keep the materials and switch to a clean neutral background.
- Export the Spec Sheet — materials, colours, processes, finishes, sustainability score, manufacturing feasibility.
- Hand the spec sheet over as your material decision. Use another engine if you need the hero shot.
A defensible set of material choices and a Spec Sheet document you can pass to a designer, manufacturer or client.
A focused thirty to forty-five minutes if you already know the direction. The Spec Sheet itself is an Architect-tier action.
Treat CMF as a decision tool. The value is the surface story you commit to, not the render you save.
Exhibition Poster — Layout that Actually Reads
Build a poster with real hierarchy instead of decorative text.
- Open POSTER. Put the poster object in the main input — the thing the poster is about.
- Fill in your real headline, subtext and any small print in the poster fields. Don't leave it to the model.
- Set the Poster Theme Logic Gate. That decides the overall design register.
- Open the Inner Atelier and choose Sigma → Poster Forge for a recipe, density and layout character pass.
- Pick a recipe that matches the job — editorial, exhibition, technical spec — and let Sigma set the typography zones.
- Apply the sealed prompt back to POSTER and render.
- Treat any type the model writes as layout intent. Rebuild the final type yourself in a design tool if it's going to print.
A poster prompt with real hierarchy — headline, subtext, palette and layout logic that a designer could actually work with.
An hour or so with Poster Forge in the mix. Sigma sessions are the credit-heaviest part.
Set your real text yourself. Every minute you spend fighting a misspelled generated headline is a minute you could have spent designing the layout.
Character Model Sheet for Production
One character, multiple consistent views, ready to hand to an artist.
- Open CHARACTER. Describe the character in the main input — who they are, not how they're drawn.
- Set the Artistic Influence Logic Gate. Style lives here, not in the main input.
- Build a strong front-view portrait first. This is your anchor.
- Lock the anchor segments (style, subject, lighting).
- Switch to FLASH. Choose the character sheet or multi-view layout, keep the same prompt.
- Render at 1K first to check consistency across views. Push to 2K or 4K only once the sheet reads as one character.
- Save the sheet and the prompt together. That pair is what production actually needs.
A model sheet showing the same character from multiple angles, plus the prompt that produced it.
Around an hour, mostly spent on the anchor portrait. FLASH multi-view renders are Architect-tier at higher resolutions.
Get the anchor portrait truly right before you switch to multi-view. Every problem in the anchor gets multiplied across every view of the sheet.
Architectural Interior — Day to Night Continuity
Same room, two lighting states, still obviously the same room.
- Open ARCH-INT. Name the room type in the main input and set an Interior Designer as the Logic Gate.
- Build the daytime shot fully — layout, materials, furniture, natural light, camera position.
- Lock every segment except Lighting and Time of Day.
- Duplicate the prompt for the night pass.
- In the duplicate, change only Lighting and Time of Day — warm interior lamps, cooler window colour, deeper shadow.
- Render both. Compare side by side. If the room looks different, something other than lighting slipped through — go back and lock harder.
- Ship the pair together. Continuity is the whole point.
Two renders of the same interior at day and night that clearly read as one space.
About forty-five minutes. Very few AI actions if you build the pair by hand.
Lock ruthlessly. If the sofa moves an inch or a material shifts, the illusion of continuity breaks — and every extra unlocked segment is another chance for that to happen.